Extended Reality
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Course Moodle Page
Aims and Learning Outcomes
Extended reality (XR) is a burgeoning field in computer science that unifies computer graphics and computer vision with pioneering imaging and 3D display techniques. Over the course of time, extended reality aims to create an immersive, realistic, and interactive digital experience that seamlessly blends the physical and digital worlds. Such an experience has the potential to revolutionise numerous aspects of life and society.
This course aims for:
- A holistic overview of the XR pipeline and its broad applications.
- Mastery of camera models, 3D scene acquisition, scene representations, differentiable graphics, 3D display basics, rendering and simulation techniques for XR applications.
- Experiences with the latest XR frameworks.
- Advanced research problems and an outlook on future developments of XR.
Lectures
- Introduction to XR. [1 lecture]
- Camera models. [1 lecture]
- Motion tracking. [1 lecture]
- Scene understanding — geometry. [1 lecture]
- Scene understanding — lighting. [1 lecture]
- Scene understanding — differentiable graphics. [1 lecture]
- Perception. [1 lecture]
- Computational 3D displays. [1 lecture]
- Physics simulation. [1 lecture]
- Lab tour. [1 lecture]